FEP3301: Computational Game Theory
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Graduate course
Period 2, 2023/2024
8 ECTS credits
The course will be given in P2 2025. Please see "schedule" for lecture dates. Lectures are planned to be held on campus. Please send me an email if you plan to take the course.
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Game theory is becoming increasingly important in many areas of computer science and
engineering where autonomic agents interact with each other and aim to maximize their
individual utilities. This course focuses on the areas of game theory that appear to be
most relevant for engineering applications. The emphasis is both on theoretical principles
and on the application of the theory to problem formulation and problem solving. The
course covers a range of topics, from the different concepts of equilibria and different
kinds of games, to evolutionary game theory. The course also covers topics in
mechanism design, which deals with the problem of designing rules of a
game such that a specific outcome is reached.
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General information
- Course description
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This year's course
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Course responsible: György Dán (E-mail: )
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