Let's fly into space! – a DD1354 project blog

View from space

It doesn’t look amazing, but this is actually a full-scale Earth. And an updated HUD. Large-scale simulations like this require some tinkering, as Unity transforms are based on single-precision floats which aren’t very accurate. In my case I’ve used a popular floating origin script to achieve this result, and in most computations I work with doubles that get rounded down when neccessary.

Environment image