Let's fly into space! – a DD1354 project blog

Introduction

Welcome to this magnificent blog, where I will document the process of building an interactive simulation of a rocket launch into orbit in the Unity game engine. You can check out the project specification here.

Now, the project is called “Launching into orbit” while the blog is called “Let’s fly into space!”, which might be a bit confusing. I made it this way mainly because “Launching into orbit” is a pretty boring name; “Let’s fly into space!” sounds much better (and outer space kind of starts at 100km above sea level anyway), and makes the thing seem cooler than it really is, but it’s unfortunately not specific enough to be used as a name for the actual project.

To get things started, here’s a quick look at the two-stage rocket that I’m planning on putting in the simulation. The gimbaled engine nozzles eliminate the need of having fins for stabilization. Rocket image