PROJECTIVE GEOMETRY
The word geometry means measurement of the earth. All are familiar with the basics of Euclidean geometry, which describes the threedimensional world we live in. In Euclidean geometry, objects have length and intersecting lines determine angles. In particular two lines are said to be parallel if they lie in the same plane and never meet. Moreover, these properties do not change when an Euclidean transformations (translation and rotation) are applied. Euclidean geometry describes our world so well that it is tempting to conclude that it is the only type of geometry. However, when we consider the imaging process of a camera, it becomes clear that Euclidean geometry is insufficient: lengths and angles are no longer preserved, and parallel lines may intersect. By exploring these "new" viewpoint one realizes that Euclidean geometry is actually a subset of what is known as projective geometry.
Projective geometry is an ancient branch of geometry which officialy started in the 19th centry, but that has its roots way back in history. An historical account can be found here
One interesting area of application is computer vision, more eprecisely camera calibration, stereo, object recognition, scene reconstruction, mosaicing, image synthesis, and the analysis of shadows. These are problems in which invariant descriptions between images are important. The composition of two perspective projections is not necessarily a perspective projection but it is projective transformation. In other words the set of projective transformations form a group, whereas perspective projections do not.
Some arising questions, to be explored in a "kandidat examensarbete" are:
  • What do we mean by "new geometry"?
  • What is a projective space?
  • How can the geometry in a projective space be described?
  • What do we mean buy "image formation"?
  • How can a "camera calibration" be described geometrically?

    References: Coxeter, H. S. M., 2003. Projective Geometry, 2nd ed. Springer Verlag. ISBN 978-0-387-40623-7.
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