Instructions |
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Running Othello |
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On the right of the screen you will find the control panel, shown in figure 0. |
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With the Mode-button, you can choose who will control the two players. Next to the two chips are two displays, showing either HU - human controls player - or AI - computer controls player. All combinations are possible. Remember that black always begins. | ||
The Start/reset-button will start the game if it is not running. During gameplay, the Start/reset-button will break termination, and return to start-up-mode. This is also the case, when the game has finished. |
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During gameplay, the LEDs keep track of how many black and white chips are on the gameboard. The diodes to the left of the chips implicate whose turn it is. | ||
When the game is over, the diode next to the winner will start blinking. If there was a draw, both diodes will blink. | ||
How to play Othello |
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1 |
The board is initiated as shown in figure 1. |
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2 |
The players take turns in placing one chip at the time in one of the empty squares of the gameboard. Black begins. | |
3 |
Every chip placed on the board has to flip at least one of the opponent's chips. A chip is flipped if it is trapped between the chip that was just placed and another chip of the opponent's color. In figure 2, if white places a chip in square A, the result will be that of figure 3. |
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4 |
The number of flipped chips in one turn is only limited by the size of the gameboard. If in figure 4, white decides to place his/her chip in square A, the result will be that of figure 5. | |
5 |
If one player cannot place a chip (under the requirements of point 3), he/she has to pass and let the opponent make his/her move. | |
6 |
The game ends when neither player can place a chip on the board.
Especially, this is the case if the gameboard is filled,
or all chips are of the same color. He/she wins, who has the most chips of his/her color on the gameboard. |
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