What is BASEJUMP?

A first-person 3D simulated full-body experience of wingsuit BASE jumping. Graphics consists of procedurally generated terrain, discrete level of detail, view frustum culling and a bunch of post processing effects. Thin airfoil theory is applied for aerodynamics. The embodied interaction occurs via a Microsoft Kinect or Xbox 360 Controller.

Who we are

We are three students participating in an advanced graphics and interaction course at KTH (Royal Institute of Technology) during fall 2012.

Tools and methods

Media

Related work