
What is BASEJUMP?
A first-person 3D simulated full-body experience of wingsuit BASE jumping. Graphics consists of procedurally generated terrain, discrete level of detail, view frustum culling and a bunch of post processing effects. Thin airfoil theory is applied for aerodynamics. The embodied interaction occurs via a Microsoft Kinect or Xbox 360 Controller.
Who we are
We are three students participating in an advanced graphics and interaction course at KTH (Royal Institute of Technology) during fall 2012.
- Andreas Tarandi taran@kth.se
- Joakim Bennedich benned@kth.se
- André Stenlund andreste@kth.se
- Mario Romero (teacher) marior@kth.se